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使命召喚:聯(lián)合進(jìn)攻作弊秘籍

來(lái)源:樂(lè)游整理 日期:2010/7/14 10:47:34 作者:樂(lè)游
962樂(lè)游網(wǎng)首頁(yè)游戲資訊 游戲雜談 → 使命召喚:聯(lián)合進(jìn)攻作弊秘籍

[樂(lè)游網(wǎng)導(dǎo)讀]在游戲的exe游戲后面加上參數(shù):   +set developer 1 +set sv_cheats 1   (在第一個(gè)加號(hào)前面要空一格) 在游戲中按 [~] ,輸入以下指令(水平有限,僅翻譯了幾個(gè)常用的):

 在游戲的exe游戲后面加上參數(shù):
  +set developer 1 +set sv_cheats 1
  (在第一個(gè)加號(hào)前面要空一格)
在游戲中按 [~] ,輸入以下指令(水平有限,僅翻譯了幾個(gè)常用的):


  god - God mode 上帝模式
  give - Gives indicated item 顯示提供的項(xiàng)目
  give health - Full health 生命值全滿(mǎn)
  notarget - The enemies won't shoot you 敵人不對(duì)你進(jìn)行攻擊
  noclip - You can go straigh through walls 穿墻
  give all - Gives all items 武器,物品,槍械全滿(mǎn)
  give ammo - Gives ammunition 彈藥全滿(mǎn)
  debug 1 - Turns debug mode on (0 to turn it off) 打開(kāi)Debug模式(0關(guān)閉)
  developer 1 - Turns developer mode on (0 to turn it off)
  ufo - Fly mode 飛行模式
  jumptonode - Teleports you to a specific node on the map
  kill - Suicide 自殺
  map - Loads the map you want
  testgun - ?
  cvarlist - Gives a list of all cvars in the game
  cvardump - Dumps all cvars to the console
  cvar_restart - Reset all cvars
  cmdlist - Gives a list of all commands in the game
  shaderlist - Gives a list of all the shaders on the current map
  imagelist - Gives a list of all images on the current map
  snd_list - Gives a list of all sounds currently being used
  entitylist - Gives a list of all entities currently in use
  bindlist - Gives a list of all currently bound keys
  gfxinfo - Gives information about the game graphics
  savegame - Saves your game
  loadgame - Load your saved game
  reset - Resets a variable to it's default state
  cinematic - Plays a cinematic file
  debug_tankall 1 - ?
  chain 1 - ?
  ai_nocriticalsections 1 - ?
  testmodel - Spawns a model that you input
  ai_corpsecount - how many seconds dead bodies remain on-screen
  cg_brass 0 - Turns ejecting shells off
  cg_marks 0 - Turns bullet marks off
  cg_drawFPS 1 - Turns fps display on
  cg_drawTimer 1 - Turns game timer on
  cg_drawStatus 0 - Turns HUD off
  cg_hudAlpha - Sets HUD transparency (default is 1.0)
  cg_draw2D 0 - Turns HUD and crosshair off
  cg_drawCrosshair 0 - Turns crosshair off
  cg_crosshairAlpha - Sets crosshair transparency (default is 1.0)
  cg_thirdPerson 1 - Turns on 3rd person view on.
  cg_shellshock - Activates the shellshock effect for the duration that you specify
  cg_showMiss 1 - Shows you how far off you are from hitting an npc if you've missed.
  cg_shadows 0 - Turns shadows off.
  cg_skybox 0/1 - ?
  cg_stats 0/1 - ?
  cg_noRender 0/1 - Gameplay will continue, but will no longer be rendered.
  cg_subtitles 0/1 - Turns off/on subtitles
  cg_noPredict 0/1 - ?
  cg_selectPlayer - ?
  cg_tracerChance - ?
  cg_ignore 0/1 - ?
  cg_letterbox 0/1 - Turns off/on letterbox format
  cl_debugMove 0/1 - Turns off/on player and AI movement debugging.
  cl_run 0/1 - ?
  cl_running 0/1 - ?
  con_debug 0/1 - Turns off/on console debugging.
  dmflags 0/1 - ?
  fx_debug 0/1 - Turns off/on fx debugging.
  fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke, muzzle flashes or particle effects will be drawn.
  fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled.
  fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke - for example) will freeze in mid-air.
  g_changelevel_time - ?
  g_gravity - Changes the amount of gravity in the game (default is 800)
  g_spawnai 0/1 - Don't spawn on the map (usually crashes the game)
  g_ai 0/1 - Turns off/on ai in the game.
  g_debugDamage 1 - View the amount of health that an npc has and how much damage you have done to it.
  g_vehicleDebug 0/1 - Turns off/on vehicle debug mode.
  g_debugMove 1 - Turns off/on player and AI movement debugging.
  g_debugBullets 1 - Turns off/on bullet debugging.
  g_debugShowHit 1 - Turns off/on hit debugging.
  g_drawEntBBoxes 1 - Turns off/on entity bounding boxes.
  g_gameSkill - Sets the game skill level
  g_knockback - Sets the knockback power of weapons (default is 1000)
  r_fog 0/1 - Turns off/on fog
  r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1
  r_drawWorld 0/1 - Turns off/on all objects and backgrounds. Default is 1
  r_showtris 0/1 - Turns off/on wireframe mode. Default is 0

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